O
Plejliste
Prijavite se
1

aMUSEment - Online session 4 - Residential training

Pridruži se
PregledZnačke znanja

aMUSEment - Online session 4 - Residential training

Pridruži se

Sadržaj

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 4:

4th online session happened on 4th of March. The main purpose of this session is for participants to get informed about the following residential part and for resolving the final doubts they have regarding the training program and technicalities.

*Under the part with resources, you can find the presentation from the 4th online session

Preuzmi značku znanja aktivnosti

aMUSEment - Online session 4 - Residential training Preuzmi ovu značku znanja

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 4:

4th online session happened on 4th of March. The main purpose of this session is for participants to get informed about the following residential part and for resolving the final doubts they have regarding the training program and technicalities.

*Under the part with resources, you can find the presentation from the 4th online session
Zadaci
Zadatak broj1
Izdato od strane organizatora ili skeniranjem QR koda
Participate in activity
Umetnost i kultura
Dodato na plejlistu (1)
Vreme za završetak: 1 sat
Podelite :

Organizatori

BalkanIDEA Novi Sad

Koristi se u plejlistama

aMUSEment - Training course
BalkanIDEA Novi Sad
Badgecraft drži i razvija ovu platformu sa vodećim obrazovnim organizacijama. Program Evropske unije Erasmus+ odobrio je sufinansiranje za izradu prve verzije ove platforme. Kontaktirajte support@badgecraft.eu.
Platforma
Promenite na drugi jezik:
Kofinansirano kroz Erasmus+ program Evropske Komisije
Početna stranicaMapaAktivnostiPlejliste