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aMUSEment - Online session 4 - Residential training

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ApžvalgaŽenkliukai

aMUSEment - Online session 4 - Residential training

Prisijungti

Apie

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 4:

4th online session happened on 4th of March. The main purpose of this session is for participants to get informed about the following residential part and for resolving the final doubts they have regarding the training program and technicalities.

*Under the part with resources, you can find the presentation from the 4th online session

Gauk veiklos ženkliuką

aMUSEment - Online session 4 - Residential training Gauk šį ženkliuką

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 4:

4th online session happened on 4th of March. The main purpose of this session is for participants to get informed about the following residential part and for resolving the final doubts they have regarding the training program and technicalities.

*Under the part with resources, you can find the presentation from the 4th online session
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Badgecraft palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis support@badgecraft.eu.
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Dalinai finansuojamas iš Europos Sąjungos programos Erasmus+
PradinisŽemėlapisVeiklosGrojaraščiai