Sobre
Playlist
Registrar-se
1

aMUSEment - Online session 3 - Magical pieces of art

Participar
Visão globalPatentes

aMUSEment - Online session 3 - Magical pieces of art

Participar

Sobre

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 3:

3rd online session happened on 29th. The main purpose of this session is for participants to explore the meaning of experience in game and reflection on how the experience can be gamified and interactive, engaging for the future audience.

*Under the part with resources, you can find the presentation from the 3rd online session

Get activity badge

aMUSEment - Online session 3 - Magical pieces of art Get this badge

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 3:

3rd online session happened on 29th. The main purpose of this session is for participants to explore the meaning of experience in game and reflection on how the experience can be gamified and interactive, engaging for the future audience.

*Under the part with resources, you can find the presentation from the 3rd online session
Tarefas
Task no.1
Issued by organiser or scanning QR code
Participate in activity
Artes e cultura
Adicionado à Playlist (1)
Tempo para completar: 1 hora
Compartilhar:

Organizadores

BalkanIDEA Novi Sad
A Badgecraft roda uma infra-estrutura web para Cidades e Regiões de Aprendizagem. O consórcio Europeu desenvolve esta plataforma com o co-financiamento do programa da União Europeia Erasmus+
Plataforma
Alterar idioma:
Co-funded by the Erasmus+ programme of the European Union
InícioMapaAtividadesPlaylist