About
Playlists
Sign up
1

aMUSEment - Online session 3 - Magical pieces of art

Join
OverviewBadges

aMUSEment - Online session 3 - Magical pieces of art

Join

Content

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 3:

3rd online session happened on 29th. The main purpose of this session is for participants to explore the meaning of experience in game and reflection on how the experience can be gamified and interactive, engaging for the future audience.

*Under the part with resources, you can find the presentation from the 3rd online session

Get activity badge

aMUSEment - Online session 3 - Magical pieces of art Get this badge

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 3:

3rd online session happened on 29th. The main purpose of this session is for participants to explore the meaning of experience in game and reflection on how the experience can be gamified and interactive, engaging for the future audience.

*Under the part with resources, you can find the presentation from the 3rd online session
Tasks
Task no.1
Issued by organiser or scanning QR code
Participate in activity
Arts and culture
Added to playlist (1)
Time to complete: 1 hour
Share:

Organisers

BalkanIDEA Novi Sad

Used in playlists

aMUSEment - Training course
BalkanIDEA Novi Sad
Badgecraft hosts this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@badgecraft.eu.
Platform
Change to another language:
Co-funded by the Erasmus+ programme of the European Union
HomeMapActivitiesPlaylists