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aMUSEment - Online session 2 - Magical pieces of art

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aMUSEment - Online session 2 - Magical pieces of art

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aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 2:

2nd online session happened on 26th. The main purpose of this session is to share magical pieces which makes you moved and connected, as well as to speak about the audience (young people) and how do they interact with the exhibitions.

*Under the part with resources, you can find the presentation from the 2nd online session

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aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 2:

2nd online session happened on 26th. The main purpose of this session is to share magical pieces which makes you moved and connected, as well as to speak about the audience (young people) and how do they interact with the exhibitions.

*Under the part with resources, you can find the presentation from the 2nd online session
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Participate in activity
Kunst ja kultuur
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Time to complete: 1 tund 30 minutit
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Organiseerijad

BalkanIDEA Novi Sad

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aMUSEment - Training course
BalkanIDEA Novi Sad
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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