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aMUSEment - Online session 4 - Residential training

aMUSEment - Online session 4 - Residential training

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Online session 4:

4th online session happened on 4th of March. The main purpose of this session is for participants to get informed about the following residential part and for resolving the final doubts they have regarding the training program and technicalities.

*Under the part with resources, you can find the presentation from the 4th online session
Tasks
Task no.1
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aMUSEment - Online session 4 - Residential training
Badgecraft găzduiește această platformă și o dezvoltă împreună cu organizații educaționale de top. Programul Uniunii Europene Erasmus+ a acordat cofinanțare pentru construirea primei versiuni a acestei platforme. Contactați support@badgecraft.eu.
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